Sculpting high-resolution character models in Zbrush.
Create realistic and convincing cloth in Marvelous Designer.
Create clean, low-resolution game topology, UVs, and textures.
Texturing using the current generation tool such as Substance or Quixel suite.
Rigging characters for the animation team.
Collaborating with animators to create characters that can move and perform believably.
Collaborating with concept artists and the director to revise and improve character designs.
Working within multi-disciplinary teams to help bring characters to life while making them work for the game design.
Willing to work/relocate to Bandung area.
One or more years of modeling experience in game development.
Ability to model characters in a range of styles with an emphasis on character design.
Thorough understanding of human anatomy.
Game Engine knowledge such as Unreal Engine is a plus.
Take pride in ownership of your work.
Software Qualification:
ZBrush, 3dsMax, Marvelous Designer, Substance Painter.
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